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                     The Legend of Zelda: Twilight Princess
                                 FAQ/Walkthrough
                             By MrShotgun of GameFAQs
                   Copyright Andrew Brown  November 16th 2006
                       Andrew.ComfortablyNumb[at]GMail.com
All guides by MrShotgun are submitted to GameFAQs first, and disseminated to 
other hosting websites as the author finds the time and desire to do so.  To 
ensure that you are viewing the most recent version of any guide, please visit 
www.gamefaqs.com.



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                                Author's Pledge
When Richard Taylor of New Zealand's Weta Workshop undertook the monumental 
task of the production design for the Lord of the Rings films, he gave this 
speech to his employees.  Recognizing the significance of this speech, I have 
adopted it as my own pledge to the quality of my guides.  God, I'm a nerd.
"If you can't rise to the highest level of enthusiasm, passion, and 
professionalism, and grasp this task as if it is the most important thing that 
you have ever taken on in your life, you aren't worthy of the task.  We have 
been blessed with this opportunity."  - Richard Taylor, Weta Workshop



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---------------------
FAQ/Walkthrough v1.0
December 12th - 18th, 2006
Main Walkthrough finished!  Other chapters coming in future updates, which 
should arrive on a daily basis.
---------------------
FAQ/Walkthrough v1.1
December 19th, 2006
Work begins on supplemental chapters today.  Game Basics; Items and Equipment; 
Pieces of Heart; Golden Bugs; Poe Souls; Howling Stone and Special Attacks; 
Miniboss and Boss Appendix Chapters completed.
A fishing guide will follow soon.



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Each chapter of the guide is further divided into smaller chapters, called 
"Subchapters."  For Subchapter listings, see the beginning of each chapter.
[0000] Version Information
[0100] Table of Contents
[0200] Game Basics
[0300] Walkthrough
[0400] Inventory and Equipment
[0500] Pieces of Heart
[0600] Golden Bugs
[0700] Poe Souls
[0800] Howling Stones and Special Attacks
[0900] Miniboss and Boss Appendix
[1000] Fishing Guide
[1100] Frequently Asked Questions
[1200] Legal Jargon, Links, Contact Information and Special Thanks



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[0201] Twilight Princess
[0202] The Twilight Realm
[0203] Link Goes Lycanthropic
[0204] Sword Combat
[0205] Special Attacks
[0206] Link the Equestrian
[0207] Link's Inventory
[0208] Dungeons of Hyrule
[0209] Pieces of Heart, Golden Bugs and Poe Souls
[0210] Conclusion



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      -----zz----------zz-----                 Twilight Princess
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Though it was not announced until many years later, it's easy to say that the 
Legend of Zelda: Twilight Princess truly began it's life at the 2000 Spaceworld 
Video Game Expo.  There, Nintendo unveiled their new Gamecube project, showing 
off it's capabilities with an exciting full-motion video of Link and Ganondorf 
in a heated sword duel.  Though the video was little more then a technical 
demo, it didn't take long for the grapevine to distort the video into the next 
Zelda game (a claim Nintendo never made).
And so, when the Legend of Zelda: The Wind Waker was revealed several years 
later, it made Wind Waker's cel-shaded graphical style all the more shocking 
and controversial.  The game's popularity suffered noticably, drawing attacks 
where normally Zelda would only receive praise.  Though the game, once 
released, ultimately proved to be one of the better Zeldas out there, the 
damage had already been done.  Despite critical acclaims and numerous awards, 
the Wind Waker seemed to have reached an undisputed level of disappointment in 
the series.  As though to seemingly drive the nail into the coffin, the Four 
Swords Adventures game which followed the next year went almost completely 
ignored.
But, all was not lost.  Giving in to the pressure from it's fanbase, the new 
Zelda development team took the Wind Waker engine, and heavily modified it.  
Scrapping the graphical style and the oceanic exploration, when Twilight 
Princess (then simply called The Legend of Zelda) was finally revealed, it was 
like the second coming.  What fans saw was the game they expected Wind Waker to 
be.
The years that followed Twilight Princess' first press release saw a series of 
delays which reminded us all vividly of the numerous delays that plagued 
Ocarina of Time's development.  A final delay was announced when Nintendo 
decided to release a port of Twilight Princess with it's Wii system (likely in 
response to the fact that none of Nintendo's main franchises had launch titles 
ready for the Wii release date).  This idea was actually greeted favorably by 
many fans.  Until, that is, with less then two months to the long-awaited 
release, Nintendo decided to push the Gamecube release of Twilight Princess 
back a month in an effort to boost Wii sales.
The gamble ultimately proved successful, but it was still a blow to the fans 
who had patiently waited for the Gamecube release of the game.  An 
uncharacteristically ominous rift developed between Nintendo fans, a group who 
was typically more united then any other faction in the Console wars.  However, 
a month later, Gamecube players were finally given what they were promised.
Sort of.  With the emphasis on the Wii, Nintendo inadvertantly failed to make 
enough Gamecube versions of the game to meet demand.  But the game had finally 
been released, after several delays, both necessary and unnecessary.  I was 
among those who patiently waited for the Gamecube version of Twilight Princess.
And this guide, which is the first fan guide to be written specifically for the 
Gamecube version, is a result of over sixty hours of effort over the course of 
a single week.
Go me.



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      -----zz----------zz-----                The Twilight Realm
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The main focus of Twilight Princess is the new Twilight Realm.  With the vague 
information originally provided about the title, fans presumed that the 
Twilight Realm was a form of the Golden Realm which first appeared in A Link to 
the Past.  But this turned out to not be the case at all.  The Twilight Realm 
is a whole new land unto itself (unlike the Golden Realm, which is a eutopic 
form of Hyrule).
As Link progresses on his journey, beginning as a naive stablehand, and 
ultimately rising to be the Chosen of the Goddesses, he will encounter the 
Twilight Realm.  The King of the Twilight Realm is, for reasons unknown, 
expanding the sphere of the Twilight Realm into the Light Realm of Hyrule.  The 
people who become trapped in the Twilight become Spirits, and see the realm in 
their own twisted way.  But when Link enters the Twilight, he does not become a 
Spirit.
While in the Twilight Realm, Link becomes a Wolf, and is invisible to the 
Spirit inhabitants of the Light Realm.  He is also joined by an inhabitant of 
the Twilight Realm (who are known as the Twili).  Her name is Midna, and she 
has a bone to pick with the King of Twilight.  Though she is a major character 
throughout the course of the game, Midna's importance to the storyline slowly 
expands, until she reaches the point where she becomes the story's most 
important character.  The result is one of the most compelling and interesting 
characters in Zelda lore.
Link spends the first half of his journey attempting to beat back the Twilight 
Realm by restoring the four Light Spirits.  Once he has finally accomplished 
this task and freed Hyrule from the Twilight King's assault, however, he 
discovers his journey has only just begun.  After a shocking sacrifice, Link 
and Midna set out to invade the Twilight Realm itself, and defeat the King of 
Twilight once and for all.
But lurking in the background is an evil presence, who is manipulating the 
situation to his own desires.



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Initially, Link only becomes a Wolf while in the Twilight Realm.  The power of 
the Light Spirits transforms him back into a Hylian.  However, after an 
encounter with the King of Twilight, Link is permanently cursed with the Wolf's 
form.  But all is not lost, however.  After a quest to remove the Shadow 
Crystal from his body, he regains his Hylian Form.  He also gets the ability to 
become a Wolf whenever he likes.
While in Wolf Form, Link's movements and attack patterns significantly change.  
He loses access to all of his items, but gains two new abilities: Dig and 
Sense.  Using the Wolf's enhanced Senses, Link can "see" hidden enemies, find 
buried objects, and follow the gaseous scent trails of certain objects and 
characters.  By Digging, Link can uncover hidden objects, and enter underground 
caverns.
Wolf Link's attack repertoire also changes significantly.  Though he can dodge 
and attack in much the same way that Hylian Link does, Wolf Link has no shield.
He is left completely defenseless.  Link can also bite at enemies with his 
powerful jaws, and in certain cases can even pounce on enemies and chew on 
their jugular veins.  Which is about as much fun as it sounds.  Wolf Link's 
last attack actually belongs to Midna, who will charge up a black sphere, which 
destroys all enemies caught in it's influence.



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Twilight Princess utilizes a heavily modified version of the Wind Waker game 
engine, which was based heavily on the Ocarina of Time game engine.  So if 
you've ever played Ocarina of Time, Majora's Mas, or The Wind Waker, then 
you'll already be pretty familiar with Link's sword abilities.
By moving near an enemy, you can hold down the L-Button.  This will focus 
Link's attention on that target as long as the L-Button is held, and changes 
his movement and attack commands significantly.  While L-Targeted, Link can 
dodge backwards or to the left and right.  He also automatically holds up his 
shield while L-Targeted, automatically blocking attacks which come his way so 
long as you are not using a weapon.
L-Targeting also gives Link significantly enhanced fighting skills.  By pushing 
forward on the joystick and tapping the attack button, Link will stab with his 
sword.  Simply pressing the Attack button will cause Link to swing his sword to 
the left and right.  Pressing the Action button will force Link to do his most 
powerful basic attack, the Jump Attack.
The system is almost completely unchanged from Ocarina of Time, and for good 
reason.  Ocarina of Time's combat system is still considered to be one of the 
finest ever created for a three-dimensional action game.  Even today, ten years 
later, other titles attempt to enhance or even just duplicate it's system.  To 
say that all of them have failed would be an understatement.



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As you progress through the game, you'll come across six Howling Stones.  As 
Wolf Link, you can stand near these Howling Stones.  Only Wolf Link's ears can 
hear the song that the Howling Stone sings.  By duplicating the songs that the 
Howling Stones play, Link can summon a Golden Wolf to a location in Hyrule.  
Visiting that Golden Wolf will trigger an encounter with an Undead Warrior, who 
will teach Link one of seven hidden abilities.
These abilities range from the Ending Blow (which allows Link to kill a stunned 
enemy), to the Back Slice (which allows Link to get behind and then damage an 
enemy).  Several of the attacks are based off of counter-attacks from Wind 
Waker (Back Slice, Helm Splitter), while others are entirely new (Jump Strike, 
Shield Attack).  Learning and then utilizing all of the game's Special Attacks 
turns Link into an even more formidable fighting machine.  You'll need them, 
too; some of the later enemies in the game are the most powerful enemies ever 
to appear in a Zelda title.
Fear the Dark Nut.  You have been warned...



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In Ocarina of Time and Majora's Mask, Link had to find Epona before he could 
use her.  In Twilight Princess, he begins the game with her (in fact, one of 
the very first tasks you're given is done with Epona).  The fighting system has 
been enhanced so that any weapon or item which could conceivably be used on 
Horseback, can be.  Most significant of all, however, is the fact that two 
major boss battles in the game (including a part of the final boss battle) take 
place on horseback.
Much was made of Epona in Ocarina of Time, but her presence and function in 
Twilight Princess really throws into light just how trivial Epona was in that 
title.  And in Majora's Mask, well... don't even get me started.  
Unfortunately, as you progress further into Twilight Princess, Epona sort of 
gets the same treatment.  The more Warp Portals you unlock and the more distant 
locations you are forced to travel to, the less you'll need Epona.



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Link's inventory in Twilight Princess features an eclectic mix of old favorites 
and new toys.  Perhaps the most exciting "new" item is the Clawshot, which is 
similar to the Hookshot in function, but has a few added features (such as the 
ability to use two Clawshots at the same time to travel great distances).  
Other nifty new items include the Spinner, which let's Link travel at high 
speeds along marked paths, and the Dominion Rod, which gives Link control over 
inanimate objects.
Even old items in the game are given new features.  The Gale Boomerang, which 
features Wind Waker's multi-target locking system, now generates a whirlwind as 
it travels, which is needed to solve several wind-based puzzles.  The Hero's 
Bow can be combined with Bombs to create explosive arrows, or with the Hawkeye 
to create a sniper's weapon.
Other Zelda staples return, complete unaltered.  The most notable come-backer 
is the Empty Bottles, with once more four hidden around Hyrule which must be 
located to maximize your life-restoring potential.  Unfortunately, the four 
Bottles aren't nearly as well hidden as they have been in previous Zelda 
titles.  The Slingshot also returns.  You'll use it three times total in the 
game, making one wonder why it's in the game at all.



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A shortage of dungeons has been a major issue for critics since Majora's Mask.  
Twilight Princess tries to rectify this situation by providing nine dungeons, 
equal to that of Ocarina of Time.  Though the dungeons are all extremely well 
made (the Arbiter's Grounds and Temple of Time are particularly fantastic), 
some of them suffer for being a tad on the short side.  In fact, for some 
bizarre reason, the dungeons become shorter and shorter as you progress, in 
sharp contrast to Ocarina's dungeons growing larger and larger.
In the game's first dungeon, you'll travel to the Forest Temple.  Though this 
is presumably the same Forest Temple that appeared in Ocarina of Time, it looks 
completely different.  It's more overgrown then ever, and a pack of friendly 
monkeys (and an unfriendly Baboon) have taken up residence.  Dodongo's Cavern 
has now been completely industrialized by the Gorons, and transformed into the 
Goron Mines.  The leaders of the Goron tribe call it home, and their Patriarch 
is having some difficulties.
At the bottom of Lake Hylia is the Lakebed Temple (presumably, OOT's Water 
Temple).  Players must reactivate the dungeon's sprawling machinery to open the 
way to the bottom of the dungeon, where a massive creature waits in a massive 
arena.  From there, it's off to the Arbiter's Grounds, an ancient stronghold of 
the Sages built in the Gerudo Mesa.  The temple guards the entrance to an 
ancient prison, but has been overrun by the undead and has fallen into 
disrepair.
High atop Snowpeak Mountain is an ancient mansion, which a friendly Yeti and 
his wife have taken up residence in.  Despite the presence of these two allies, 
the Mansion is far from safe, and an evil presence threatens the inhabitants of 
the building.
The Temple of Time has fallen into disrepair since the events of Ocarina of 
Time.  When the player comes across it, he will find nothing more then a 
crumbling ruin.  However, wielding the weapon of the Hero of Time, the player 
can return to the Temple of Time in it's prime, and reclaim a stolen object 
hidden away in the past.
As you progress through the game, you'll make occasional meetings with members 
of the Oocca tribe.  Finally, you'll make the journey to their City in the Sky.
Which is under attack by a dragon.  From there, it's deep into enemy territory: 
the Twilight Realm itself.  The King of Twilight awaits in his Palace of 
Twilight.  And from there, it's to the heart of evil, in a place all too close 
to home.



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       -----zzzzzzzzzzzz-----              Pieces of Heart, Golden Bugs
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A staple since the game's inception, hidden stuff has varied in every title 
since.  The original Zelda had players looking for hidden Container Hearts in 
the game's overworld.  Beginning with A Link to the Past, these Container 
Hearts became Pieces of Heart, which you needed four of to complete a whole 
Container.  Twilight Princess remixes this concept more: you now need five 
Pieces of Heart.
In addition to forty-five hidden Pieces of Heart, accounting for nine of your 
twenty Heart Containers, Twilight Princess has two other groups of items to 
look for.  There are twenty-four Golden Bugs hidden in and around Hyrule Field, 
which can be exchanged for cash and bigger wallets.  And a man in Hyrule Castle 
Town has had his soul stolen, and divided into sixty Poes who now haunt all the 
corners of Hyrule.



      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
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        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                     Conclusion
      ----zzzz--------zzzz----                       [0210]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
Using a simple rehash of Ocarina of Time's gameplay into the Wind Waker engine, 
Nintendo has produced what is easily described as the best Zelda since Ocarina 
of Time.  While calling it Ocarina's superior would be pushing it, it's fairly 
safe to call it Ocarina's equal.  Though the game's length is clearly padded at 
times by lengthy required sidequests, and the Wolf Link aspect of the game is 
ultimately under utilized and never fully realized, there's no denying that 
what's here works really well.  
With any luck, Twilight Princess will mark a new rise in the series, a series 
which has been a very slow decline since Majora's Mask.  That's what happens 
when you hit a high mark like Ocarina of Time or Final Fantasy VII; everything 
that follows just doesn't seem to live up.  Twilight Princess is undeniable 
greatness, but it could conceivably be beaten.  With Ocarina of Time, that 
conceivability was a bit harder to see.
So, here's a toast to good things to come.



-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
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  -----zzzzzzzzzz-----
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-----zz----------zz-----              Walkthroughs and Sidequests
----zzzz--------zzzz----                         [0300] 
 --zzzzzz------zzzzzz--
  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
       Main Adventure
[0301] Ordona Province, First Visit
[0302] Faron Province, First Visit
[0303] Ordona Province, Second Visit
[0304] Hyrule Castle, First Visit
[0305] Ordona Province, Third Visit
[0306] Faron Province, Second Visit
[0307] Dungeon I: The Forest Temple
[0308] Eldin Province, First Visit
[0309] Dungeon II: Goron Mines
[0310] Eldin Province, Second Visit
[0311] Lanayru Province, First Visit
[0312] Dungeon III: Lakebed Temple
[0313] Hyrule Castle, Second Visit
[0314] Faron Province, Third Visit
[0315] World Tour For Nifty Stuff
[0316] Lanayru Province, Second Visit
[0317] Desert Province
[0318] Dungeon IV: Arbiter's Grounds
[0319] Peak Province
[0320] Dungeon V: Snowpeak Ruins
[0321] Faron Province, Fourth Visit
[0322] Dungeon VI: The Temple of Time
[0323] The Six Mysterious Statues
[0324] Dungeon VII: The City in the Sky
[0325] Fun Things with the Double Clawshots
[0326] Dungeon VIII: The Palace of Twilight
[0327] Optional Dungeon: The Cave of Ordeals
[0328] A Few Final Things
[0329] Dungeon IX: Hyrule Castle
A Note on Mirror Mode:  This guide is functionally accurate for both the Wii 
and Gamecube versions of Twilight Princess.  However, this guide is written for 
the GCN version, and since the Wii version is a mirror image of the GCN 
version, east and west directions are reversed.  If you are using this guide 
for the Wii version of Twilight Princess, then east means west, and vice versa 
(north is still north, and south is still south).  Once this guide has been 
completed, I plan on releasing another version which is written specifically 
for the Wii version.  However, for the time being, keep the mirrored directions 
in mind.



      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
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          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----               Ordona Province, First Visit
      ----zzzz--------zzzz----                          [0301]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
Status Report -
  Heart Pieces: 00/45
  Golden Bugs : 00/24
  Poe Souls   : 00/60
  Abilities   : 00/07
New Things This Chapter -
  Heart Pieces: 00
  Golden Bugs : 00
  Poe Souls   : 00
  Abilities   : 00
------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House
After the game's opening sequence, Fado will arrive out front of Link's House, 
asking for help with his goats.  Epona has also wandered off, as horses are apt 
to do.  Run towards Fado, and speak with him.  He'll insist that you find 
Epona.  Epona has headed off down a path to the west, so head that way first.  
After you run down the path a bit, you'll enter a new area.
-----------------------------
Ordona Province - North Road
New Quest Item: Epona
Head to your left as you enter the area, and look for a small hole in the wall.
Stand in front of the hole and Enter it using the correct button (check the 
command bar to see the correct command).  Crawl down this tunnel, taking one 
right along the way.  On the other side, you'll emerge into a small pond.  
Epona waits here, being tended to by a young woman (her name is Ilia).  Run 
towards them.
After the cutscene which follows, speak with Ilia again.  She'll ask you to 
play "that song" by using a piece of grass.  The grass in question is just to 
your left as the cutscene ends; stand near it and pick it up.  Blow into the 
grass reed, and the familiar Epona's Song from Ocarina of Time will ring out.  
Epona will run towards you.  This is how you will have to summon Epona for a 
good chunk of the game, until you get a special item which removes the need for 
grass.
Hop on Epona, and ride her east through an open gate, where you will emerge 
back onto the road.  Head south and return to Link's House.
------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House
Head south, passing into Ordon Village proper.
--------------------------------
Ordona Province - Ordon Village
Explore the town if you like, but there isn't much to do for the moment.  Once 
your appetite is quenched, head for the south end of the village and ride 
through the opening there to Ordon Ranch.
---------------------------------------
Ordona Province - Ordon Village: Ranch
This is the area where you'll help Fado (the man you met earlier) herd his 
goats (in actuality, this area is to train you in riding Epona).  Head through 
the gate in front of you as you enter, and you'll see him standing in the 
middle of the pasture.  Fado will automatically speak to you when you draw 
near.  He'll ask you to help herd the goats into the barn; agree.
You'll now enter a mini-game, of sorts, where you must herd the goats into the 
open barn door (if anyone has played the game Gun then you shouldn't have any 
problem with this).  Run near the goats, moving towards them at angle which 
will drive them towards the barn door.  If you press the A Button, Link will 
"Whoop," driving the Goats faster.  Drive all ten goats into the barn to 
complete the minigame.
Once you've finished the game, you'll be tasked with jumping over some fences.  
All in a day's work, I guess.  Two fences will have now appeared in the 
pasture; run around the dirt track, pressing the Dash button just before you 
hit the fences to make Epona leap over them.  Do this a few times until you've 
got the hang of it, and then jump the fence blocking the north gate.  Once over 
the fence, you'll automatically return to Link's House.
-----------------------------------------------------
Ordona Province - Ordon Village: Inside Link's House
You'll be prompted to Save at this point.  Do so.
It's now the following day.  Three little hobgoblins... I mean, uh, children, 
will appear outside of Link's House and hail him.  The game will automatically 
cut to the interior of Link's House.  Take a look around inside if you like.  
Link apparently has something interesting in his basement, but you won't be 
able to see anything down there until you get the Lamp.
Once you're done exploring, head for the main floor of Link's House and go out 
the door.
------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House
Drop down from the ledge that holds Link's House, and speak with the children.  
Talo, Malo and Beth will go on at length about a Slingshot which has become 
available in the Ordon Village Store.  Though the children clearly want it, 
Link's going to need it for important hero-type stuff, so that's too bad for 
them.
Head south, back to Ordon Village (you'll meet back up with Epona later, so 
you'll have to go on foot for the time being).
--------------------------------
Ordona Province - Ordon Village
New Item: Fishing Rod
If you like, you can head for the Ordon Village Shop (Sera's Sundries) now.  
It's the pink-roofed building to your left as you enter from Link's House, on 
the west shore of the Village pond.  But the owner is depressed because her cat 
has gone missing, and won't sell anything.  The cat in question is actually out 
by the dock on the pond's eastern shore, near the waterwheel.  But you won't 
actually be able to get the cat for a little while.  
First, head for Mayor Bo's house.  It's the building on the south side of town, 
close to the entrance to Fado's Ranch.  The mayor himself is standing outside 
(he's the rather corpulent man with no hair... but hey, he's the mayor).  Speak 
with him, and suddenly a runaway Goat will charge out of Fado's Ranch.
Line yourself up with the goat (Link is automatically stuck in strafe mode 
during this event), and wait until just before it hits you.  Press and hold the 
action button, and Link will root his feet into the ground while grabbing it's 
horns, bringing the Goat to a stop (this is actually training for something 
which you'll be doing a lot later, when you get your partner Midna).
If you fail, speak with Mayor Bo again, and the event will repeat itself.  Keep 
repeating the event until you succeed.  If you speak with Mayor Bo again, he'll 
warn you about monkeys which have been causing trouble in town.
Head back to Sera's Sundries, and go south.  You'll find a tall cliff near a 
pumpkin patch.  A man on top of the cliff will yell down at you, explaining how 
to L-Target.  Follow his instructions.  After you've learned that, climb up the 
ivy on the cliff and speak with the man on top.  He'll point out Sera's cat to 
you, but you still can't do anything about it for the moment.  The man will 
also point out some more Grass (like the kind you used to call Epona, but a 
different shape).  It's on a cliff opposite.  Run towards the cliff, and when 
Link reaches the edge, he'll automatically jump over.
Pick a piece of grass, and blow into it.  A hawk  will appear from the sky, and 
land on Link's arm.  You can now aim the hawk and set it free in any direction 
you like.  The direction you want is towards a beehive; it's high on a tree, 
just to the left of Sera's Sundries.  Aim the crosshair at the hive, and then 
release the bird.  The bird will fly right at it, knocking it to the ground.
You can head for the wreckage of the bee hive now, but you can't do much with 
it without an Empty Bottle (you can capture the chunks of the hive to use for 
Fishing Bait at a later point in the game).  Back on the cliff where you first 
released the bird, jump over to the roof of Sera's Sundries.  From here, you 
can jump along two more cliffs.
On the last cliff in the series, you'll find more Hawk Grass.  Pick some of it, 
and blow it.  Now, look downstream, and you'll see a weird dancing object 
holding something (it's actually a monkey holding a cradle).  Release the Hawk 
at this monkey, and it will claim the cradle, flying back and dropping it 
Link's arms before flying away.  Jump back along the cliffs to the roof of 
Sera's Sundries, and then drop back down to the ground.
The owner of the cradle, Uli, is standing near the bridge which extends over 
the stream (just follow the road as though you were going to Ordon Ranch, and 
you'll run right into her).  She'll automatically talk to you as you draw near 
her.  Follow her back to her house, and when you get near enough, she'll thank 
you and give you a Fishing Rod.
Now that you have the Fishing Rod, you can finally do something about Sera's 
pouting puddy tat.  Head for the Dock on the east shore of the pond.  It's 
behind the waterwheel building.  Stand on the dock, assign the Fishing Rod to 
one of your action buttons, and pull it out.
Fishing in Twilight Princess is quite different that it has been in any other 
Zelda game, but it's still not difficult.  Cast your rod by pressing it's 
action button, where upon a bobber will land in the water.  Wait for the bobber 
to begin to sink into the water, indicating that a fish is on the line.  Pull 
back on the C-Stick (flick back with the Wiimote for Wii readers), and Link 
will begin to pull the fish in.
After you have caught one fish, you will catch the attention of Sera's cat 
(notice it's head is now just visible in camera range).  Catch another fish, 
and the cat will steal it.  Now happy with it's dinner, it will return to 
Sera's Sundries.  There's no real point in you going there until you have the 
thirty rupees for the Slingshot, so...
Ordon Village is crawling with rupees, you just have to know where to find 
them.  Two green rupees can be found on a ledge near where the bee's nest fell 
to the ground earlier.  A blue and a yellow rupee can be found at the top of 
the tree which the bee's nest once clung to (climb the ivy; the rupees are on 
the branches).  Two more greens are stashed in the far west corner of the area, 
near Uli's (the pregnant lady) house.
Once you've got all these, head for the Waterwheel Building and go inside.
---------------------------------------------------------
Ordona Province - Ordon Village: Jaggle & Pergie's House
Let me just take this opportunity to state that the dog who lives in this 
building is freaking awesome.  I've got a soft spot for dogs, sue me.
Once inside, look for the two pots (they're both to the left and right of the 
woman who is cooking some kind of soup).  Smash each pot by picking it up and 
throwing it against the wall, revealing more rupees.  Also, smash the pumpkins 
in the room also, which also contain rupees.
Once you've pillaged the house, head outside, then re-enter, where the pots and 
pumpkins will have regenerated.  Keep smashing the pots and pumpkins until you 
have thirty rupees, then head to Sera's Sundries (remember, pink-roofed 
building on west shore of the pond).
-------------------------------------------------
Ordona Province - Ordon Village: Sera's Sundries
New Items: First Bottle, Slingshot
Speak with Sera, and she'll give you your first Bottle (which comes with one 
drink of milk).  Now that Sera's out of her funk, she will sell you items.  The 
thing in particular that you want is the Slingshot, which costs thirty rupees.  
Pay the price for it, then head back to Link's House (use the north exit in 
Ordon Village).
------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House
As you return to Link's House, you'll meet up with Rusl (the man from the 
game's introductory sequence).  He'll note that he left something for you 
inside your house.  Ignore the house for now; speak with the children.
The minigame which follows will train you in the use of the Slingshot (and, 
ostensibly, the Bow & Arrows).  Nail all of the targets to finish the minigame.
You can L-Target the scarecrows, but the circular targets have to be hit with 
manual targeting.  When aiming manually, ready your Slingshot by holding down 
it's action button, and lining up the target just to the left of the center of 
the slingshot.  Guaranteed bullseye every time, if you practice.
Now, head for the ladder which leads up to Link's House.  There is a 
Skullwalltula patroling the wall around the ladder, which will attack you if 
you try to climb up.  L-Target it and nail it with your Slingshot to defeat it 
(note that the Slingshot is far too weak to defeat most enemies in the game).  
Once it's out of the way, climb up the ladder and go back inside Link's House.
-----------------------------------------------------
Ordona Province - Ordon Village: Inside Link's House
New Equipment: Wooden Sword
Notice that there is now a chest in the middle of the room.  How Rusl got that 
big huge chest through the door, let alone up the ladder, is anyone's guess.  
Open it, and you'll get the Wooden Sword.  You'll automatically equip it once 
you have it.
Head back outside.
------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House
Drop back down off the ledge, and speak with the children again.  They'll be 
significantly impressed by the sword, and beg that you teach them how to use it 
(obviously, this is a sword training minigame).  Agree, and run through the 
training mode.  It's relatively self-explanatory; just follow the instructions 
that the children shout at you (I thought you were teaching THEM!?).
After the training mode, one of the children will spot another one of those 
troublesome monkeys.  All three will chase after it.  Hop onboard Epona (who is 
standing near the ladder to Link's House) and chase after them by going 
northeast, back into the area where you first found Epona.
-----------------------------
Ordona Province - North Road
Beth is standing to the right as you enter the area.  Speak with her, and 
she'll say that Talo and Malo kept chasing the Monkey into the woods.  Keep 
heading north along the road, and you'll find another one of the children 
standing near a wooden suspension bridge.  Ignore her; keep heading north over 
the bridge.  On the other side, pass north into Faron Woods.



      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
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          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----               Faron Province, First Visit
      ----zzzz--------zzzz----                         [0302]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
Status Report -
  Heart Pieces: 00/45
  Golden Bugs : 00/24
  Poe Souls   : 00/60
  Abilities   : 00/07
New Things This Chapter -
  Heart Pieces: 01
  Golden Bugs : 00
  Poe Souls   : 00
  Abilities   : 00
------------------------------------
Faron Province - Faron Woods: South
New Item: Lantern
Although you probably don't realize it, you've actually passed into Faron 
Province, another province in the wide world of Hyrule.
Keep heading down the road, where you will come to a fence.  Leap over it with 
Epona (you may need to get a few Dashes in before Epona will actually leap over 
it, so give yourself a good running start).  On the other side, you'll enter a 
small clearing filled with some lovely little waterfalls.  Go to the right 
here, passing into a large tunnel.
At the end of the tunnel, the path splits left and right.  The sign at the 
split reveals that the left side is the Forest Temple Path, but it's pitch 
dark.  The sign also reveals that Coro, who lives to the right, has a way to 
light up darkness.  So head to the right.  You'll arrive almost immediately at 
Coro's House.
Coro himself is sitting out front of the house, near an unlit campfire.  He'll 
give you the Lantern, which you can use to light up dark places.  Assign the 
Lantern to an action button, and then whip it out.  Use it to light the 
campfire near Coro.  "Put Away" the lantern (stand still and then press the 
Action button) aftewards to save Oil (if you run out of Oil, you can return to 
Coro to buy more).  
Now that the fire is lit, you can now capture some of the soup in the pot in a 
bottle (but you probably still have your bottle half-filled with Milk).  I 
don't recommend it though; Coro's "Nasty Soup" usually does more harm then 
good.
Now that you have the Lantern, you can light up darkened places.  If you want, 
you can return to Link's House, and use the Lantern to light up his basement.  
Down there, you'll find Link's stash of fifty rupees in a chest.  Whether you 
decide to get these or not, head for the Forest Temple Path afterwards (it's 
the left path back at the crossroads).
Epona is too large to enter the Forest Temple Path, so dismount her when you 
near it's gate.  Blocking the gate is a Deku Baba, the first real enemy you'll 
encounter in the game.  This one isn't terribly hostile, however.  L-Target it 
and use Jump Attacks to stun it.  Use a single horizontal strike on it's strem 
to defeat it permanently, if it isn't dead already.  The Deku Baba will drop a 
Deku Nut when it's dead; smashing it will sometimes yield items (most notably, 
Slingshot ammo).
Head a short ways down the tunnel, and you'll come across Talo's play wooden 
sword.  You're definitely on the right track.  Keep heading down the tunnel.
-------------------------------------------------
Faron Province - Faron Woods: Forest Temple Path
Use your lantern sparingly in this next area; you need that Oil to last.  If 
you do run out, return to Coro and get more from him.  A short ways into this 
area, you'll find a small round pillar built into the ground.  This is actually 
a torch; use your Lantern to light it, illuminating the area.  Remember to put 
your Lantern away immediately after lighting the torch.
Keep heading northwest up the tunnel, and a Keese will appear in the air.  L-
Target it and use the Slingshot to shoot it down (light the torch here if 
you're having difficulty seeing it).  A short way past that, you'll find a Deku 
Baba.  Defeat it, and keep following the winding tunnel path.  You'll 
eventually come to a dead end, with the passage apparently blocked by spider 
webs.  Use your Lantern to burn them away.
Keep following the winding path, watching out for Rats that populate the area.  
Burn through more spider-webs that block your path.  After the second spider-
web, you'll see the light at the end of the tunnel.  Go into the light.
-----------------------------
Faron Province - Faron Woods
Run forward, jumping down into what appears to be a dried-up lakebed.  Watch 
out for the Deku Babas and Moblins who guard the area; the Moblins fight in a 
style similar to your own, but are vulnerable to rapid attacks.  Show no regard 
for your own safety while battling them, and you'll be perfectly safe.
Note that there are two red circles on your map; these denote points of 
interest.  Head for the one on the northeast edge of the map first.  When you 
reach the area, you'll find a small tunnel whose mouth is guarded by Keese.  
Use your Slingshot or several rapid spin attacks (rotate the joystick and tap 
B) to defeat them, then run into the tunnel.
-----------------------------------------
Faron Province - Faron Woods: Key Cavern
New Overworld Item: Small Key x1
New Upgrade: Piece of Heart x1 [PH01]
This small, dark cave is guarded by a pair of Keese and a Moblin.  Defeat them 
all, and then open the small chest against the wall to find a... small key?  
Yes, the developers at Nintendo have grown so evil, that they have even 
included locked doors in the game's overworld.  Ain't they the swellest?
Once you have the Small Key, light both of the torches near it's chest with 
your Lantern.  Doing so will cause a larger chest to appear on the upper ledge, 
which contains the game's first Piece of Heart.  Open this chest to get 1/5 of 
your first Piece (yes, the evil Nintendo developers now require five fragments 
for a new container).
Small Key and Piece of Heart in hand, head back out of the cavern.
-----------------------------
Faron Province - Faron Woods
Now, head for the second point of interest, on the west side of the area.  The 
entrance to that section of the Woods is in the southwest corner of your 
current area.  Head there now; remember to watch out for Deku Babas, Moblins, 
and even a few Keese on the way.  When you reach the southwest corner, you'll 
find a locked gate, guarded by three Moblins (two on one side, one on the 
other).  Defeat the pair, then open the gate, then kill the single.  Head down 
the tunnel on the other side of the gate to continue to the next point of 
interest.
------------------------------------
Faron Province - Faron Woods: North
Run forward into a large clearing, guarded by two more Moblins.  These guys 
will try to gang up on you, but don't let that change your strategy.  Just go 
ape-fecal material-crazy on them.  You can even hit both of them with a single 
sword stroke if you don't bother to L-Target.
Head north from there, passing through a narrow opening.  Defeat another Moblin 
on the right, and then look to the left.  Here, you'll see Trill's Shop.  This 
is a strange shop; you can buy whatever you want here, and you only have to pay 
what you want.  You can even pay nothing, if you want, (but if you do, the bird 
who "operates" the shop will attack you).  The shop contains nothing of great 
interest (Lantern Oil and Red Potion).  You should still have your bottle of 
Milk from Sera, but even if you don't, you probably won't need it.
Keep heading north from Trill's Shop, where you'll eventually reach the 
entrance to the Forest Temple.  When you near the winding path that leads to 
it's doorstep, you'll see one of the children locked in a cage with that pesky 
monkey.  Run towards them, defeating the two Moblins who guard them.  After 
that, smash the flimsy cage holding the prisoners with your Wooden Sword.
Once that's done, you'll automatically return to Ordona Province (specifically, 
Ordon Ranch).



      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----              Ordona Province, Second Visit
      ----zzzz--------zzzz----                         [0303]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
Status Report -
  Heart Pieces: 01/45
  Golden Bugs : 00/24
  Poe Souls   : 00/60
  Abilities   : 00/07
New Things This Chapter -
  Heart Pieces: 00
  Golden Bugs : 00
  Poe Souls   : 00
  Abilities   : 00
---------------------------------------
Ordona Province - Ordon Village: Ranch
Before you depart for Hyrule Castle, Fado wants you to help him herd the goats 
into the barn one last time.  Use the Horse Grass near you to summon Epona, 
then get on board to begin.  Fado will only give you three minutes to get the 
whole flock of twenty in; more then enough time.  Even if you fail, no sweat.  
You just get a verbal tongue lashing.  Let me reiterate: THERE IS NO REWARD FOR 
FINISHING THIS IN UNDER THREE MINUTES, SO DON'T STRESS.
After you have finished, Fado sends you off to Mayor Bo's house.  Jump the gate 
at the north side of the ranch to return to Ordon Village.
--------------------------------
Ordona Province - Ordon Village
As you enter the ranch, a cutscene will automatically take place with Link, 
Mayor Bo, and Mayor Bo's daughter Ilia.  Mayor Bo will insist that Link take 
the village's present to Hyrule Castle immediately, and not be late.  But then 
Ilia, showing her unfortunate habit of expressing more concern for Epona then 
for Link, will hijack the horse and take her to the spring (the same place 
where you first met Ilia and got Epona).
Don't waste any time; head straight for the North Road via Link's House.
------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House
When you reach this area, you'll be ambushed by the children again.  Colin, 
Rusl's son, will ask him to take you to see Ilia, because he's too scared to go 
past the bullying Talo and Malo.  Link agrees to take Colin with him; 
unfortunately, Talo and Malo won't let you and Colin pass until you surrender 
your Wooden Sword (if you remember, Talo dropped his in the Forest Temple 
Path).
Surrender your sword to Talo, then head northwest out of the area.
-----------------------------
Ordona Province - North Road
Return to the Spring where you first met Ilia and got Epona.  She's here once 
again, as well as the horse.  Use the tunnel to get there near the entrance 
from Link's House to get there; Ilia has closed the gates leading in.  The 
tunnel is on the west side of the small clearing in the south side of the zone.
As you emerge from the tunnel, a cutscene will take place showing Ilia and 
Colin.  After a longish cutscene, you'll appear in the game's next area.



      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
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      -----zz----------zz-----               Hyrule Castle, First Visit
      ----zzzz--------zzzz----                         [0304]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
Status Report -
  Heart Pieces: 01/45
  Golden Bugs : 00/24
  Poe Souls   : 00/60
  Abilities   : 00/07
New Things This Chapter -
  Heart Pieces: 00
  Golden Bugs : 00
  Poe Souls   : 00
  Abilities   : 00
-----------------------------
Hyrule Castle - Prison Block
When you come to for the second time, you'll be locked in a prison cell.  Oh 
yeah, you've also been turned into a Wolf.  Struggle against your shackles for 
a few seconds, and another cutscene will take place.  After the cutscene, 
you'll be free to move around the cell.
Run to the corner of the cell, where there is a pile of wreckage.  Attack it to 
destroy it.  Beneath the wreckage, you'll find a narrow opening in the bars.  
Stand near this opening and press the Dig action to dig yourself out of the 
cell.  Your mysterious companion will now give you a taste of Epona's shoes in 
another cutscene.
Run down the hall, where you'll find a second cell to the right.  Walk into the 
door to push it all the way open.  In this room, there is a grating, and a 
lever on the ceiling.  When you near the lever, a giant hand will emerge from 
your companion, and her portrait will flash on the action menu.  Press the Z-
Button, and she'll instruct you on how to open the door.  L-Target the lever, 
and press the Bite button to open the grating.
Go through the grating and follow the tunnel south.
-----------------------
Hyrule Castle - Sewers
Follow the tunnel to it's end, then jump out into the wider tunnel.  When you 
land, your companion will point out the glowing wisps in the area.  Press the 
Sense action button, and you'll see a ghost.  Speak with it to get a good idea 
of how he died.  Turn your Senses off afterwards (you're just asking for 
trouble if you keep it on all the time, as it severely limits your field of 
vision).
Head north, up the tunnel, and then go to the west when you reach the 
crossroads.  Defeat the Shadows in the water (combat with Wolf Link is 
identical to combat with Hylian Link), then climb up onto the ledge.  Another 
lever hangs from the ceiling; activate it to open the grating beneath it.  Go 
through this grating and down the tunnel.  Smash the box at the end to get some 
items.
Return to the main area of the sewers, and head to the east.  Pass through a 
small doorway in the bars that block the tunnel.  On the other side is another 
lever; activate it to open the grating.  Smash the box on the other side of the 
grating to get it's reward.
Back out in the tunnel, keep going east until you reach another split.  Go 
south from here.  At the end of the tunnel, you'll find another lever.  
Activate it, and the sluice in the tunnel will open, refilled the sewer with 
water.
You can now swim north, passing over the deadly spikes built into the floor.  
Keep heading north, speaking with another Spirit who you pass at the next 
crossroads.  Keep going north from here, defeating two more Spirits (use the 
shallow water on the ledge to let you attack).  On the far north end of the 
tunnel, you'll find yet another lever.  Activate it, opening the grating.  
Watch out for more Shadows that emerge from the tunnel.  Go to the end of the 
tunnel, smashing the box to get some items.
Back at the crossroads where you met the second Spirit, go to the west end of 
the next tunnel.  Ignore the first lever you come to; the second one activates 
another sluice gate.  This gate will open, draining the water from the sewer 
once more.  Head back to the crossroads, and go to the east end of the hall.
Your companion will leave you again at this point, taunting your inability to 
pass through bars, and your following of the rules of physics.  Face the bars, 
and look to the right.  There is a narrow tunnel here; crawl into it.  In the 
area that you enter, smash the skulls to get their contents, then speak with 
the Spirit.  Head for the east end of the room, then go north to reunite with 
your companion.
Run to the east, where you'll reach a tall tower with a broken spiral staircase 
climbing around it in a counter-clockwise fashion.  Start heading up the 
stairs, jumping over the first gap (remember that Link jumps automatically when 
you run at a gap).  Unfortunately, as soon as you land, the step will collapse, 
dropping you down below.
Watch out for Shadows in the water when you land.  Head back up the stairs to 
the first gap.  Your companion will offer her assistance this time.  Press Z 
when her portrait appears.  L-Targer her, then press the Jump button to jump 
over to her.  Do it again as soon as you land to jump again (keep the L-Button 
held down to maintain your lock on her).  If you do it too slowly, you'll fall.
Once on firm ground, start climbing again.
Keep going up the stairs, using the Companion Jumping technique where prompted.
Part of the way up the tower, you'll find a tightrope suspended over the middle 
of the area.  Ignore it, and keep climbing.  When you reach the top of the 
steps, however, you'll find a second tightrope suspended over the middle of the 
area.  Follow along this one (just walk onto it and hold forward to progress 
safely and quickly).  On the other side of the rope, keep climbing, doing 
Companion Jumping where needed.
When you reach the top of the staircase, you'll be ambushed by three Keese.  
These are easy enough; simply L-Target one of them, and use repeated spin 
attacks to defeat them (rotate the control stick and tap B while L-Targeted to 
use a spin attack).  Once the Keese are out of the way, go and stand on the 
wreckage in the northwest corner of the room.  Your companion's portrait will 
appear again; press Z to talk to her, and she'll taunt you again.  You can now 
do the Companion Jump four times in a row to climb to the top of the broken 
stairs.
At the top of the series of jumps, you'll be in a small tunnel with light on 
the other side.  Go down this tunnel.
-------------------------
Hyrule Castle - Rooftops
After a brief cutscene, jump out of the tunnel, landing on the ledge below.  
Run north along the broken path, watching out for the gaps so you don't fall.  
At the far north end of this path, you'll find another Spirit.  Activate your 
Senses and speak with it.
To the right of this latest spirit, there is a tall ledge with is just out of 
Link's reach.  There is a crate positioned conveniently close to the ledge, 
however; go to the west side of the crate, and Push it into place using the 
appropriate action button.  Once it's close enough to the ledge, hop onto the 
crate, then hop from there to the top of the ledge.
Jump down from the ledge, and run forward to a wide turret.  A Shadow Bird will 
appear at this point to assault you; L-Target it, and press the Jump button 
when it gets close enough to damage it.  Repeat this twice to defeat it (note 
that you must re-establish your L-Target each time you damage it).  There is a 
far ledge to the south here; ignore it.  Head north, closer to the tallest 
tower.
A second Shadow Bird will appear soon to attack you.  Ignore it at first (where 
it first appears is a very narrow area which is difficult to fight on).  Keep 
running north, jumping over another gap.  This larger area is much better 
suited for combat.
Run to the far north until you reach a jump which you clearly can't make.  Look 
to the left here, and you'll see a wooden platform suspended off the edge of 
the battlement.  Stand on this, and your companion will talk again.  Listen to 
her, and she'll jump over to a broken pillar.  Use the Companion Jumping 
technique (L-Target, then A) to jump along three tims.  Remember to hold down 
the L-Target and press A as soon as you land, otherwise you'll fall.
You'll land on a large roof.  Run along the top of the roof (where the points 
meet is the safest place), defeating the Shadow Birds who appear on the way.  
Jump onto the tower at the end of the roof, then climb through the window to 
enter the tower.
----------------------------------
Hyrule Castle - The Tallest Tower
Jump out of the window, and begin climbing the spiral staircase to the top.  Go 
through the door by walking into it.  In this room, a cutscene will take place.
Afterwards, Zelda will insist that you leave before a guard catches you.  Leave 
the room, and go down the bottom of the spiral staircase.  Another cutscene 
will take place, and Midna will make good on her promise to return to you to 
Ordona Province.



      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
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      -----zz----------zz-----              Ordona Province, Third Visit
      ----zzzz--------zzzz----                         [0305]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
Status Report -
  Heart Pieces: 01/45
  Golden Bugs : 00/24
  Poe Souls   : 00/60
  Abilities   : 00/07
New Things This Chapter -
  Heart Pieces: 00
  Golden Bugs : 00
  Poe Souls   : 00
  Abilities   : 00
-----------------------------
Ordona Province - North Road
Though you've left the Twilight Realm and return to Ordona Province, you're 
still trapped in Wolf Link form.  Head back to Link's House for starters.  On 
the way there, Midna (who has taken the form of Link's shadow) will appear and 
insist that you find a Sword and Shield.  Watch out for a Moblin on the way, as 
well.
------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House
Something is clearly amiss - Moblins have taken up residence outside Link's 
House.  Defeat them, then activate your Senses.  Take a careful look around the 
area; you'll find lots of gold sparkles which indicate that something is buried 
there.  Dig up these spots to find Rupees and Recovery Hearts.
Once you've beaten the Moblins and learned more about your Senses, head south 
to Ordon Village.  Before you can go, a Squirrel will stop you, and advise you 
to speak to the animals if you ever get into trouble.  Keep his advice in mind, 
and go south into Ordon Village.
--------------------------------
Ordona Province - Ordon Village
The presence of Moblins in the city, plus the kidnapping of Ilia and Colin, 
have put the townspeople on alert.  So, they won't take kindly to a ravenous 
wolf suddenly appearing, looking to barter for a Sword and Shield.  You'll have 
to reduce yourself to thievery to obtain the items.
First, let's get that Shield.  On your previous escapades in Ordon Village, you 
may have discovered that there is a Shield stashed away in the Waterwheel 
House.  Head around towards the building's door (it's on the east side of the 
building).  Out front, you'll find Mayor Bo in discussion with one of the 
townspeople about the Shield inside.  Sneak in close by walking in the tall 
grass, and moving forward very slowly.  When you think you're close enough, 
press the Listen button to eavesdrop on their conversation.
After the conversation, which reveals the location of the Sword and Shield, 
Mayor Bo will spot you, and run away.  Midna will point out an open window on 
top of the building, and then advises you to jump onto the waterwheel.
Head for Sera's Sundries, the Ordon Village Shop.  Go to it's north side, and 
you'll find a place where you can activate a Midna Jump sequence.  Jump up to 
Midna's first location, then second.  From here, you can jump from the roof of 
Sera's Sundries to the first cliff.  Now, you can jump over to the ledge that 
one of the townsfolk is standing on (if you approach him from below, he'll send 
a Hawk after you).
Jump out to the ledge, and you will end up behind the man with the Hawk.  Your 
presence will scare him away.  Now, go to the edge of the cliff closest to the 
Waterwheel.  Another Midna Jump sequence takes place here; remember to press 
the Jump button quickly to keep from falling.  After two jumps, you'll be on 
the roof of the Waterwheel Building.  Go through the open window.
-----------------------------------------------------------
Ordona Province - Ordon Village: Jaggle and Pergie's House
New Equipment: Ordon Shield
Now that you're inside, you can get the Shield.  You'll come out onto one of 
the children's bunkbeds.  The house is empty, so don't worry about being 
spotted.  Jump down from the bed, then climb onto the table in the middle of 
the room.  From here, you can summon Midna for another Midna Jump sequence.  
Midna Jump up to the loft.  The Ordon Shield is attached to the wall here, 
resting between two curtains.  Dash into the wall twice to knock it down and 
claim it.
Use the window to the right of where the Shield once hung to go back outside.
--------------------------------
Ordona Province - Ordon Village
Your noisy escape from Jaggle and Pergie's House will attract the attention of 
the injured Rusl.  
Now, let's get the Sword.  Head for Rusl's house - it's the house on the west 
side of the area, where you delivered the Cradle in the game's opening 
sequence.  You'll have to dodge Rusl on the way; you can hide under the bridge 
until he passes, or else just swim up the stream, hugging the wall.  Don't 
enter the range of Rusl's lantern, and you should be alright.
Go around to the south side of the building, and activate your Senses.  Here, 
you'll spot golden sparkles near the wall of the building.  Dig here, and 
you'll burrow your way into the house.
-----------------------------------------------------------
Ordona Province - Ordon Village: Rusl, Uli & Colin's House
New Equipment: Ordon Sword
The Sword rests on the couch in this room, exactly where Rusl said it was.  
Grab it, and Midna will advise you to return to the area where you first 
encountered the Twilight.  Burrow out of the house using the same place you 
used to burrow in.
--------------------------------
Ordona Province - Ordon Village
Head back to Link's House, steering clear of Rusl, who continues to patrol the 
area.
------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House
Go northwest out of the area, returning to the North Road.
-----------------------------
Ordona Province - North Road
Even though Midna advised you to return to where you first became a Wolf, you 
actually need to go to the Spring where you first got Epona (if you're 
wondering where she's got to, she'll turn up later).
When you enter the Spring, a wall of Twilight will appear, and a portal will 
open in the sky.  A Shadow Being will drop down; L-Target it, and press Jump to 
jump at it.  If you time it right, Link will cling to the Being.  Keep pressing 
the Jump button to take a few extra bites out of the creature.  Repeat until it 
is defeated.
A cutscene will take place, where you will meet the Light Spirit Ordona.  He'll 
explain the function of the Light Spirits, then ask to you to go and find the 
Light Spirit in Faron Woods.  Just as a by the way, rescuing the Faron Light 
Spirit will also return you to Hylian Form.
After your meeting with Ordona, go north across the suspension bridge.  When 
you draw near the entrance, you'll find that pesky wall of Twilight that 
blocked your passage earlier.  Midna will help you enter the Twilight.  Agree 
to go with her.



      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
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      -----zz----------zz-----              Faron Province, Second Visit
      ----zzzz--------zzzz----                         [0306]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
Status Report -
  Heart Pieces: 01/45
  Golden Bugs : 00/24
  Poe Souls   : 00/60
  Abilities   : 00/07
New Things This Chapter -
  Heart Pieces: 00
  Golden Bugs : 00
  Poe Souls   : 00
  Abilities   : 01
------------------------------------
Faron Province - Faron Woods: South
On your last visit to Faron Province, you found it relatively untouched by the 
Twilight.  Now, not so much.  Run north, and another Twilight Barrier will 
appear, similar to the one you encountered before near Ordona the Light Spirit.
More Shadow Beings will also appear - three, in fact.  Midna will apparently 
abandon you at the start of the fight, but I imagine you're starting to figure 
out how she operates by now.
Take out two of the Shadow Beings, and they'll suddenly regenerate.  Chomp down 
on another one, and Midna will appear and tell you what to do.  Kill at least 
one of the trio using conventional methods, and then follow Midna's advice to 
beat the other two.  Wait for both of the Shadow Beings to come near eachother, 
then stand between them.  Hold down the Attack button, and an energy field will 
appear around you.  Release the Attack button, and Link will dive at both of 
the remaining creatures, killing them instantly.
Once the trio are defeated, the barrier will disappear.  Keep heading north.  
When you near the fountain of waterfalls, a vague shape will appear in them.  
Run towards this shape, and look around in the area until the Check command 
appears on the command bar.  Check the shape, and it will reveal itself to be 
the Faron Light Spirit.  It will give you the Vessel of Light and ask you to 
retrieve it's scattered Light Essences.
The Light Essences have been stolen by Dark Insects, and there are sixteen 
total.  Luckily, your bug hunt is made easier by the fact that all of the bugs 
appear on your map.  Close your map screen, and head down the tunnel to the 
east.
Defeat the Twilit Deku Baba in the tunnel, then activate your senses to spot 
two of the Bugs running down the tunnel.  Chase after them and destroy them to 
release the small orbs of Light Essence that they cary (1 & 2).  Be careful 
that you don't accidentally attack them while they light up with electric 
energy.  Keep running down the tunnel until you reach the crossroads that 
divide the Forest Temple Path and Coro's Lantern Shop.
Another bug pops up here, but it will probably run away and pass through a 
locked gate that has appeared in front of the Forest Temple Path.  Go to the 
right, towards Coro's Lantern Shop.  Go around to the north side of the Shop, 
where there are two crates against the wall of the building.  Dash into these 
crates, and a Bug will appear.  Kill it and take it's Light Essence (3).
Now, go around to the south side of the building.  There is a ramp climbing 
around, ending in a wooden platform.  Go up the ramp and stand on the edge of 
the platform.  Activate the Midna Jump here to reach the open window leading 
into the building.  Go through the window.
--------------------------------------------------
Faron Province - Faron Woods: Inside Coro's House
Drop into the room, activate your senses, and look for Coro in the corner (he's 
been turned into a Spirit).  Speak with him, and two more Bugs will appear.  
Defeat them both and take their Light Essences (4 & 5).  Ignore Coro, who will 
continue to cower in his corner.  Climb back up to the top of the room, and go 
back out the window.
------------------------------------
Faron Province - Faron Woods: South
Head to the west, back to the crossroads to the Forest Temple Path.  Go to the 
locked gate that blocks entrance, and look on the left side of the gate with 
your Senses activated.  You'll find a place where you can dig under the wall.  
Do so.
On the other side, defeat two more Bugs (6 & 7).  Now, head down the tunnel 
into the Forest Temple Path.
-------------------------------------------------
Faron Province - Faron Woods: Forest Temple Path
Note that as Wolf Link this area doesn't seem so dark.  There are no Bugs in 
the tunnel, so just run to it's opposite end.  Watch out for Keese and Twilit 
Deku Babas on the way.  Go down the tunnel on the other end to enter Faron 
Woods.
-----------------------------
Faron Province - Faron Woods
The largest concentration of the Bugs is in this area.  The dried up lakebed 
which stood here before has also been filled with purple fog.  And, when it 
comes to Zelda, anything purple isn't anything good.  So avoid it.
Activate your senses as you enter, and head to the right.  There are two more 
Bugs on the wall here; dash into the wall to knock them off the wall.  They'll 
start flying around.  L-Target them, and use Wolf Link's Dash Attack to kill 
them.  Take their Light Essences (8 & 9), then look for a tree trunk that 
sticks out of the ground, close to where the bugs used to sit.
Stand on the Trunk, and you'll find a spot where you can perform a Midna Jump.  
Perform a four-part Midna Jump to move to an island in the northeast corner of 
the fog.  Here, run up the ramp on the right side of the island, and at the top 
you'll find another Midna Jump (just ignore the Keese).  After a three-part 
jump, you'll end up on another island in the middle of the Fog.
There are three more bugs hidden on this island; activate your Senses to see 
them, and then use Wolf Link's Charge Attack to kill them all.  Take their 
Light Essences (10 - 12), then go to the west side of the island.  There, 
you'll find an eight-step Midna Jump (go quickly, otherwise Deku Babas on the 
way will knock you into the Fog).
At the end of the Midna Jump, you'll find yourself positioned directly where 
you need to be for the next Midna Jump.  Send out Midna, then start jumping 
after her.  Again, go quickly; more Deku Babas guard the way.  After a three-
step Midna Jump, you'll land on another island.  Go forward, where there is a 
gap with a swinging tree branch.  Midna Jump across, timing it so that you 
don't run into the tree branch.  Another Midna Jump waits on the other side, 
this one a seven-part.  Again, just ignore the Keese.
When you land after this latest Midna Jump, you'll be on the far side of the 
Fog.  Two more Bugs hide here; use your Senses to spot them.  You'll have to 
Dig them out to actually beat them, however.  Kill them both and take their 
Light Essences (13 & 14).  Now, go through the passage to the west, entering 
the Forest Temple entrance.
------------------------------------
Faron Province - Faron Woods: North
Three more Shadow Beings lurk here.  Defeat them the same way you beat the last 
trio; kill one conventionally, then use the Charge Attack to kill the remaining 
two.  Once they're out of the way, head north up the path towards the Forest 
Temple, passing Trill's Shop on the left.
When you reach the front gate of the Forest Temple, activate your Senses to 
find two Bugs terrorizing a Monkey.  Kill the Bugs and take their Light 
Essences (15 & 16).  Once you have all sixteen Light Essences, you will 
automatically warp back to the Faron Light Spirit.
------------------------------------
Faron Province - Faron Woods: South
New Item: Second Bottle
New Overworld Item: Small Key x1
Faron the Light Spirit will make good on his promise to restore you to your 
Hylian form.  As a bonus, you'll also get Link's signature tunic - the Hero's 
Clothes.  With your destiny revealed and restored to Hylian form, you can now 
also used the Sword and Shield which you stole from your innocent hometown.  
Faron will then send you BACK to the Forest Temple.  Again.  By my count, 
that's three times.
Head back for Coro's Shop.  With the Twilight removed from this area, the Deku 
Babas in the area have returned to normal.  Take this opportunity to practice 
real sword combat.  Unlike in Ocarina of Time, you don't have to activate your 
Shield to block - Link does it automatically, as long as you're not attacking 
(just like in classic Zelda of old).  Try it out on the Deku Babas, then slash 
them away while they're stunned.
As Wolf Link, you could dig under the gate that blocks entrance to the Forest 
Temple Path.  Now, however, you can't dig as easily.  Head back to Coro's Shop, 
and speak with him out front.  He'll give you a Small Key which you can use to 
open the gate to the Forest Temple Path.  He'll also offer to sell you a second 
bottle of Lantern Oil, which he adamently thinks you'll need in Faron Woods.  
Go ahead and buy it for 100 rupees - the Oil is nice, but the real prize is the 
Bottle.  If you don't have the cash, you'll have to come back later.
Now, return to the Forest Temple Path and unlock the gate blocking it.  Enter 
the tunnel.
-------------------------------------------------
Faron Province - Faron Woods: Forest Temple Path
Run to the north end of the tunnel, defeating the Keese, Rats and Deku Babas 
who appear on the way.  Try to use your Lantern sparingly.  When you reach the 
north end of the tunnel, leave it to enter Faron Woods.
-----------------------------
Faron Province - Faron Woods
You've beaten back the Twilight, but the poisonous fog remains.  Run out onto 
the dock which extends into the fog, and whip out your Lantern.  The Monkey you 
rescued earlier will appear from nowhere and steal it.  Unfortunately, you need 
that Lantern to pass the fog.  
Start following the Monkey through the fog, but don't follow that closely - it 
needs time to extinguish the fog on the way.  Stay three or four steps behind 
it.  Make sure you defend the Monkey from various enemies who appear on the 
way, but don't hurt the Monkey itself.
When you reach the gate that leads to the Forest Temple, the Monkey will drop 
the Lantern.  Pick it up.  That cursed Monkey used up all of it's oil, so 
refill it using your Spare bottle, if you bought one (you have to equip both 
the Oil and the Lantern to refill).  Follow the Monkey west.
------------------------------------
Faron Province - Faron Woods: North
New Ability: Ending Blow
You'll encounter more Moblins here.  They'll be old hat by now, so cut them to 
shreds with your Ordon Sword.  Notice the large bridge which has mysteriously 
appeared on the west side of the area; it'll be important in a bit.  
Head north towards the Forest Temple, stopping off at Trill's Shop to purchase 
Red Potion or Lantern Oil if you need to.  Remember, you don't have to pay full 
price, but you're best paying something if you actually want to use the shop in 
the future.
Run north towards the entrance to the Forest Temple, where you'll encounter the 
Golden Wolf for the first time.  It will attack you, and you'll be warped to a 
mysterious, cloudy version of Hyrule Castle.  Here, you'll meet the Warrior for 
the first time.  Attempt to attack it, and he'll give you a lecture about how 
much you suck.  
After the Warrior has finished instructing you in the use of the Final Blow, 
attack him again until he falls to the ground.  Now, use the Final Blow by 
pressing the appropriate onscreen prompt.
You just learned your first Hidden Skill.  This one is free; all of the other 
ones, you'll have to summon the Golden Wolf by using Howling Stones, and then 
find the Wolf before meeting the Warrior.  We'll get into that later, when we 
have to.
Back out front of the Forest Temple, head up the path towards it's entrance.  
Defeat the Moblins who guard the entrance, then use your Lantern to burn away 
the webbing blocking the entrance.  Go inside.



      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----                        Dungeon I:
      -----zz----------zz-----                   The Forest Temple
      ----zzzz--------zzzz----                         [0307]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
Status Report -
  Heart Pieces: 01/45
  Golden Bugs : 00/24
  Poe Souls   : 00/60
  Abilities   : 01/07
New Things This Chapter -
  Heart Pieces: 02
  Golden Bugs : 00
  Poe Souls   : 00
  Abilities   : 00
-----------------------------------------
The Forest Temple - First Monkey Chamber
Run north up the hall, eliminating Keese as you come across them using sword 
swipes or your Slingshot.  Run into the room, defeating Deku Babas and a 
Moblin.  There is a monkey trapped in a cage in the far north of the room; 
smash the cage with your sword to free it.  Without going into too many 
specifics, Monkeys will be instrumental in completing this dungeon.
Eliminate the Skullwalltulas which cling to the ivy wall, and shoot them down 
with the Slingshot.  Climb to the top of the ivy wall to reunite with the 
Monkey.  Open the door behind the monkey.  It's the round object inscribed with 
the red spiral (which is actually the Deku symbol from OOT).
------------------------------------
The Forest Temple - Central Chamber
New Dungeon Item: Dungeon Map
Run straight forward, down a staircase and going up another.  You'll encounter 
a Big Skulltula here; beat the crap out of it, then use Finishing Blow to kill 
it once it's stunned.  Once it's out of the way, look to the four small pillars 
on the platform; they're actually torches.  Light them all with your Lantern.
The four lit torches will cause a platform to rise from below, apparently 
blocking a crack in the wall.  Don't worry; this is normal.  Head north up the 
platform you created, and look to the right at the top to see a chest.  Open it 
to get the Dungeon Map.  Now, go through the door which your monkey companion 
is indicating.
---------------------------------
The Forest Temple - Wind Chamber
As you enter the room, your Monkey friend will run forward along a rickety 
bridge.  A Baboon will suddenly appear (the leader that the Monkey Spirit 
mentioned earlier), and use a Boomerang to destroy the bridge.  You can't do 
anything else in this room; follow the Monkey back to the previous room.
------------------------------------
The Forest Temple - Central Chamber
Run back towards the altar in the center of the room.  The Monkey will climb up 
onto the rope suspended over to the east side of the altar.  Jump to the east, 
where the Monkey will catch you.  Swing back and forth with the Monkey, and 
press the Release button when you get the on-screen prompt.  If you time it 
properly, you'll land safely on the far east side of the room.  Go through the 
door located there.
----------------------------------
The Forest Temple - Water Chamber
New Dungeon Item: Oocoo
Head to the north as you enter, where you'll find an odd spider-like creature.  
This creature is actually a Spider Bomb, which will explode when you hit it 
(alternatively, you can also just let it touch your Shield).  Knock the Spider 
Bomb out, then pick it up and toss it towards the boulders in the north end of 
the room.  The boulders will be destroyed (watch out for the Spider Bombs which 
regenerate from the hole in the floor).
Smash the pots in the room which is revealed on the other side of the boulders.
Inside one of them, you'll find Oocoo.  This uh... bird-man thing will let you 
leave a dungeon at any time you like.  Which is handy.  Now that you have 
Oocoo, head for the opposite end of the tunnel.  You'll find your passage 
blocked by a spider web at the end of the tunnel.  Use your Lantern to burn it 
away.
Enter the larger part of the room, and kill the Deku Baba who blocks your way.  
The Monkey will begin to run along the platforms in the room; follow it along 
the platforms to the north side of the room.  When you reach another earthy-
platform, the Monkey will stop and begin to cower.  Ignore it's actions for the 
moment, and go through the door to the north.
---------------------------------
The Forest Temple - Wind Chamber
You're now on the east end of the Wind Chamber (the place where you first 
encountered the menacing Baboon).  The wind in this area will blow 
periodically, moving around a series of rotating bridges.  Wait for the bridge 
in this area to move align with the platform you are standing on, then run 
north along it to it's other side.  Watch out for the Keese who guard the 
bridge.
Once on the other side of the bridge, go north through the door.
-----------------------------------------
The Forest Temple - Rotating Bridge Room
New Dungeon Item: Small Key x1
Open the chest to the left of the door, and you'll get a Small Key.  Now, 
return to your Monkey companion back in the Water Chamber.
----------------------------------
The Forest Temple - Water Chamber
Now, it's time to turn your attention to the Monkey's terrified predicament.  A 
Big Skulltula hangs on the gap between this platform and the east platform.  
Use the Slingshot to shoot it down, where it will fall into the water and 
perish.  The Monkey will jump over to the east platform.  You should follow 
suit.
Once there, the Monkey will vapidly indicate a locked door.  Go through it.
------------------------------------------
The Forest Temple - Second Monkey Chamber
A second monkey is locked in a cage in this room.  Run to the left, passing 
over a wooden plank bridge below.  The bridge will snap in half after you cross 
it, preventing you from using it again.
Keep following the ramp down to the bottom floor, and "speak" with the Monkey.  
She'll roll into it, which will do nothing to the pillar.  Roll into it 
yourself three times in rapid succession to knock the Monkey down.  Once he's 
freed, a pair of Moblins will appear.  No great threat there.
Now with two monkeys in tow, climb back up to the snapped bridge.  The pair of 
Monkeys will help you cross the bridge in the same way you crossed the gap back 
in the central chamber.  Once you're back on the other side of the snapped 
bridge, go back through the door.  Make your way back to the Central Chamber 
(the room where you got the Dungeon Map and first encountered the Big 
Skulltula).
------------------------------------
The Forest Temple - Central Chamber
Let the First Monkey assist you in return to the Altar, then use the Second 
Monkey to cross the gap on the west side of the room.  Once there, burn away 
the webbing blocking the door with your Lantern, and go through the door.
-------------------------------------
The Forest Temple - Wooden Ramp Room
You'll leave your Monkey companions behind when you enter this room; this is 
normal.  Jump down into the main chamber, where you'll encounter an orange 
variety of Deku Babas.  These guys are a little tougher then normal, and also 
don't die when you cut their stems; don't stop attacking them until they 
explode into dust.
Once you've beaten both of the Orange Deku Babas, look on the southeast side of 
the room to find a strange plant creature blocking a doorway.  You'll have to 
get through this guy later.  Climb up the large wooden ramp, which begins in 
the northwest corner of the room.
At the first turn of the ramp, you'll see another one of those plant creatures.
Ignore it for the moment; keep going up the ramp.  At the next turn, you'll see 
another Spider Bomb.  L-Target it and let it jump into your Shield (remember, 
you autoblock now).  This will stun it temporarily; pick it up and quickly run 
to the west.  Toss it down into the mouth of that plant creature to destroy it.
You'll now be able to jump over the top of the plant creature, reaching a high 
corner of the room.  Do so, and on the other side, you'll find a passage 
blocked by a boulder.  Run back and grab a Spider Bomb, and carry it to this 
boulder.  Chuck the Bomb and destroy the boulder before it explodes in your 
face.
When the boulder is destroyed, a door is revealed on the other side.  Go 
through it.
-----------------------------------------
The Forest Temple - Third Monkey Chamber
New Dungeon Item: Small Key x1
Head down the ramp to the left or right.  At the bottom, you'll find two 
pillars with a pot and a chest resting on each.  Roll into the pillars to knock 
down the objects.  The chest contains a Small Key; the Pot contains some random 
item.
Now, head for the bridge that suspends across the water in the middle of the 
room.  The bridge is dotted with tiles, and hidden under some of the tiles are 
enemies who will attack if you step on them, sending you back to the start of 
the bridge.  Here is the bridge in ASCII (Xs are enemies, Os are safe tiles).
OOX
OOO
OOO
OOO
OXO
OOO
OOO
OOO
OOX
As you can see, you can safely run along the left tiles without any 
difficulties.  Once on the other side of the bridge, you'll find more tiles 
built into the floor, this one making a pattern.  In the pattern, there are two 
unlit torches.  Light both of them to make a staircase, which leads to the 
trapped monkey.  Again, here is the pattern in ASCII.  Xs are enemies, Os are 
safe tiles, Ts are lit torches, Us are unlit torches.
OO        OO
OO        OO
  O OOOO O
 OTOOOOOOTO
  XOO  OOO
  OOO  OOO
 OUOXOOOOUO
  O OOOO X 
Once you've lit the unlit torches, climb up the staircase which you created.  
Shoot down the Big Skulltula at the top with your Slingshot, then beat the carp 
out of it.  Use an Ending Blow when it's stunned.  With the Big Skulltula out 
of the way, open the Monkey's cell door with your Small Key.  Now that you've 
saved the third monkey, head back to the previous room.
-------------------------------------
The Forest Temple - Wooden Ramp Room
Head south as you leave the Third Monkey Chamber, where you'll find an ivy wall 
guarded by Skullwalltulas.  Defeat the Skullwalltulas with your Slingshot, then 
jump out to the ivy.  Climb to the top of it, and go through the door on the 
ledge.
------------------------------------------
The Forest Temple - Fourth Monkey Chamber
New Dungeon Item: Small Key x1
As you enter, a Small Key will be snatched up by an unusually large Deku Baba.  
L-Target the Big Deku Baba, and stand just outside of it's range (blocks its 
attack with your Shield until you find the right range).  After it lunges, use 
a Jump Attack to damage it.  Three Jump Attacks will defeat the creature.
The plant isn't dead yet, however.  Go to the southwest corner of the room, 
where you'll find more Spider Bombs.  Stun one with your Shield, and then carry 
it to the remains of the plant.  Throw it into the "mouth" of the bud to kill 
it permanently, revealing the Small Key.
Take the Key, then open the cell on the south end of the room to free the 
Fourth Monkey.  Monkey in tow, return to the previous room.
-------------------------------------
The Forest Temple - Wooden Ramp Room
New Upgrade: Piece of Heart x1 [PH02]
Yes, Nintendo is so evil that they put Keys in the Overworld.  Just to prove 
their point, they also put Heart Pieces in Dungeons.
Head to the right as you come out of the Big Deku Baba's room, where you'll see 
a Spider Bomb.  Stun it, pick up it's torso, then run to the east, where the is 
a sharp drop to the floor below.  Drop the bomb off this ledge, destroying a 
Man-Eater Plant below.  Drop down, and enter the tunnel which was opened by the 
Man-Eater Plant's death.
Open the chest in this small area to get your second Piece of Heart.  Now, head 
back to the Central Chamber, where you left the previous two Monkeys.
------------------------------------
The Forest Temple - Central Chamber
Let your Monkey Assistants aid you in returning to the central chamber.  Now, 
head through the door north of the altar.
---------------------------------
The Forest Temple - Wind Chamber
With four Monkey Assistants, you can now cross the suspension bridge which the 
Baboon cut down earlier.  Run forward towards the broken bridge, and the 
Monkeys will position themselves on the ropes of the bridge.  Cross the Monkey 
Bridge by letting them toss you from Monkey to Monkey; only press the Jump 
button when it appears at the bottom of the screen.
Once on the other side of the span, run north towards the door.  Destroy the 
Deku Baba corpses around the doors to get some recovery items, then go through 
the door.
----------------------------------
The Forest Temple - Baboon's Room
New Item: Gale Boomerang
-M-I-N-I--B-O-S-S-
Baboon
The Baboon will attempt to damage you using his Gale Boomerang, and he'll also 
use it to knock down Orange Deku Babas from the ceiling.  There's no great rush 
to get the Baboon, and the Deku Babas can be dangerous if left unattended, so 
eliminate them quickly.  To damage the Baboon, you must wait for him to throw 
the Gale Boomerang, then roll into the pillar that he is standing on (run 
towards the pillar and press the Action button).  The Baboon will lose his 
balance, and the Gale Boomerang will nail him in the head on it's return trip.
Once the Baboon has been knocked to the ground, quickly L-Target it and use a 
Jump Attack on it's glowing red behind.  After the Jump Attack, proceed with 
using rapid sword attacks.  After a few solid hits, the Baboon will be 
defeated, then run away.  He'll leave behind the Gale Boomerang, which is now 
yours to use as you see fit.
The Gale Boomerang can do all sorts of neat tricks, most of which you'll use in 
the completion of this dungeon.  So I won't bother explaining them until the 
proper time.  The first trick is it's ability to use the power of the wind to 
activate wind-based switches.  Turn your attention to the door you came 
through, which sealed behind you as you enter.
Above the door, there is a spinning panel, similar to the one you saw on the 
spinning bridges earlier.  Whip out your Gale Boomerang, point it at the 
Spinner, and press the Lock button five times to lock onto the Spinner, then 
release the button assigned to the Boomerang.  The Gale Boomerang will then 
unleash, hitting the Spinner with five gusts of wind.  If the door still isn't 
opened, then hit it five more times.  Repeat until the door is unsealed.  Go 
back to the previous room.
---------------------------------
The Forest Temple - Wind Chamber
Your Monkey Assistants have gone MIA, so you won't be able to take the same 
route back that you did before.  Head to the west as you come out of the 
Baboon's chamber, where you'll encounter more of the spinning bridges.  Wait 
for the first bridge to align, and then quickly cross it.
Once on the other end of the bridge, you'll see another spinning bridge, which 
is out of alignment with the one you are presently standing on.  Lock onto this 
bridge's spinner with your Gale Boomerang, then unleash it to properly align 
the bridge.  Cross this bridge as well.
On the other side of the pair of spinning bridges, you'll encounter another 
Monkey trapped in a cage, guarded by a Moblin.  Defeat the Moblin, then use 
your Gale Boomerang on the bit of spider webbing used to suspend the Monkey's 
cage.  The Boomerang will cut down the cage, freeing the Monkey, who will go to 
join his companions elsewhere in the dungeon.
Head south from there, where you'll encounter two more spinning bridges.  As 
with before, use your Gale Boomerang on one of them to move them into the 
proper alignment, and then cross when they form a straight line.  Go through 
the door on the other side of the bridges.
-------------------------------------
The Forest Temple - Wooden Ramp Room
If this area seems familiar, that's because you've been here before, stupid.  
Your next goal is back on the east wing of the dungeon, but if you stay in the 
west wing for a few more minutes you'll get a Piece of Heart for your trouble.
Drop down off the ledge, and head for the far west side of the room.  Go 
through the door located in the northwest corner (the same door, in fact, which 
you used the Spider Bombs to reveal).
-----------------------------------------
The Forest Temple - Third Monkey Chamber
New Upgrade: Piece of Heart x1 [PH03]
Head back to the middle of the room, where you found the four torches.  Before, 
you used the Lantern to light the two unlit torches.  Now, you're going to use 
the Gale Boomerang to extinguish the two lit torches.  Once you've done that, 
two parts of the wooden stairset on the west side of the room will be gone.  
Open the chest which is revealed behind the second piece of stairset to get 
another Piece of Heart.
Now that you have both of the dungeon's Pieces of Heart, you can focus entirely 
on finishing it.  Head back to the Central Chamber (the room where you first 
picked up the Dungeon Map).
------------------------------------
The Forest Temple - Central Chamber
New Dungeon Item: Compass
Your faithful Monkeys return here to help you cross the gaps.  Return to the 
Altar in the middle of the room, and look up to see a chest suspended by a 
piece of webbing.  Use the Gale Boomerang to cut the webbing, bringing the 
chest crashing down.  Open it to get the Compass, which reveals the location of 
the dungeon's Chests and Boss (and also Monkeys, but only for the Forest 
Temple).  With Compass in hand, you may also want to take this opportunity to 
go and open all of the chests dotted around the dungeon (I've been skipping the 
ones which just contain rupees, since you don't really need them).
Once you have the Compass, get a helping hand from a Monkey to reach the east 
side of the room, and go through the door on the east ledge.
----------------------------------
The Forest Temple - Water Chamber
New Dungeon Item: Big Key
Head into the main part of the room, and go to the southeast corner.  Here, 
there is a large grating blocking a chest, and four pillars in a square pattern 
in front of the grating.  If you look on top of the four pillars, you'll see 
Spinners.  Now, if you'll look at the floor, you'll see a Z-shaped pattern 
connecting the pillars.  Beginning on the lower-right tip of the Z, lock onto 
each of the Spinners.  If you hit them in the right order, then the grating 
will open, letting you access the chest.  Open it to get the Big Key, which 
you'll need to access the Boss Chamber.
Big Key in hand, head for the north side of the room, and go through the door 
there.
---------------------------------
The Forest Temple - Wind Chamber
Wait for the bridge to properly align itself, then run across.  On the other 
side, you'll find one of the Monkeys beckoning towards you.  Follow it north, 
and through the door on the far side of the bridge.
-----------------------------------------
The Forest Temple - Rotating Bridge Room
On your last visit here, you couldn't do much.  But now with the Gale 
Boomerang, things are a little different.  Lock onto the Spinner on top of the 
bridge, and nail it with your Gale Boomerang.  The bridge will rotate into 
place.  Now, cross the bridge, and keep following the beckoning Monkey through 
the door on the north side of the room.
-----------------------------------------
The Forest Temple - Monkey Counting Room
You can clearly see in this room that there are eight Monkeys in the dungeon, 
five of which you have freed.  Head to the left as you enter, passing onto a 
long wooden platform.  This is actually another rotating bridge; nail the 
Spinner of the bridge while standing on it, and it will rotate around.  You can 
now head north onto a second rotating bridge.  Standing on this one, hit the 
Spinner of the second bridge, rotating it around as well.
You can now move west onto a broad platform.  Defeat the Moblin who guards the 
are, then use your Gale Boomerang to defeat the Skullwalltulas who patrol the 
ivy wall.  Climb up onto the ivy wall, climbing to it's highest point, then to 
the left.  Hop off it when you're suspended over the wooden platform.  To the 
left as you land is another ivy wall, guarded by another Skullwalltula (unless 
you killed it).  Climb up the ivy after the Skullwalltula is out of the way.
Go to the right at the top of the ivy, killing a Moblin who guards the door.  
Go through the door.
-----------------------------------------
The Forest Temple - Sixth Monkey Chamber
New Dungeon Item: Small Key x1
Defeat the Orange Deku Baba which lurks in the center of the room.  Now, whip 
out your Gale Boomerang and lock onto the Spider Bomb on the north side of the 
room.  Release the Gale Boomerang, which will stun the Spider and bring it back 
to you.  With your projectile explosive now in hand, throw it towards the Man-
Eater Plant in the south side of the room.  With the Plant out of the way, you 
can jump to the south end of the room, opening a chest to get a Small Key.
Head for the west end of the room, killing another Orange Deku Baba.  Now, this 
next part is kind tricky, so read carefully.  Look towards the boulder which 
blocks the top of an ivy wall.  Notice the large gap to the left of the 
boulder.  Now, use the Gale Boomerang to Lock onto the Spider Bomb, and Lock 
again on the gap next to the boulder (yes, you can Lock thin air).  If you do 
it properly, then the Spider Bomb will strike the boulder, destroying it.
Climb up the ivy wall, and defeat the Moblin who guards a boulder-blocked 
doorway.  Get the pair of Orange Deku Babas hanging from the ceiling as well 
(use the Gale Boomerang to cut them down).  Once the enemies are defeated, go 
and stand on the edge of the ledge.  Use the Gale Boomerang to pull a Spider 
Bomb to you, then chuck the Spider Bomb at the boulder that the Moblin was 
guarding.  The Bomb will free the Sixth monkey.
Now, head back to the previous room.
-----------------------------------------
The Forest Temple - Monkey Counting Room
You're still two Monkeys short.  Using the Small Key that you got from the 
Sixth Monkey's room, you can now get them.  Before you can get back to the 
start of the room, you first have to hit the east-most bridge's Spinner with 
the Gale Boomerang.  It's self-explanatory from there.
Go through the south door back to the rotating bridge's room.
-----------------------------------------
The Forest Temple - Rotating Bridge Room
Hit the bridge's spinner with the Gale Boomerang to rotate it into a new 
configuration.  Jump down and stand on the bridge; while you're standing on it, 
hit the Spinner again with the Gale Boomerang to rotate the bridge back to it's 
default configuration.
There are two doors now open to you, one on the east and one on the west side 
of the room.  Go to the west door first.
-------------------------------------------
The Forest Temple - Seventh Monkey Chamber
If you look up, you'll see Big Skulltulas hanging from the ceiling.  Knock them 
down ONE AT A TIME with the Slingshot or Gale Boomerang, and defeat them in the 
usual way (attack until they're stunned, then use Ending Blow).  Once they're 
both dead, whip out your Lantern and go to the north side of the room.  There 
is a spider web on the floor here; while standing on the spider web, press the 
Lantern's assigned hotkey to burn away the webbing.  You'll fall through the 
floor, landing next to a Monkey.
Bash the Monkey's cage to pieces, then hop off the large trunk to the floor.  
There is another Big Skulltula here; kill it.  You can also use Spider Bombs to 
destroy another Man-Eater Plant, which guards a red rupee.  Once you've cleared 
the area of enemies, go to the west side of the area, climbing up ivy to return 
to the main floor.
Monkey in tow, go back to the previous room.
-----------------------------------------
The Forest Temple - Rotating Bridge Room
Cross the bridge to the east side of the room, passing through a locked door.
------------------------------------------
The Forest Temple - Eighth Monkey Chamber
This room contains more of the enemies which lurk beneath tiles, which you can 
now actually kill with the Gale Boomerang.  Just ignore them, however; there's 
no reason to pay any amount of attention to them.  Head for the northeast 
corner of the room, where you'll find a tunnel cut into the wall.  Go down it.
At the other end of the tunnel, drop out and defeat the Big Skulltula in the 
large room located there.  Now, look up the ivy wall and kill the 
Skullwaltullas with your Gale Boomerang.  Climb to the top of the ivy.  At the 
top of the ivy, you'll find the last Monkey trapped in a cell.  Use the Gale 
Boomerang on the two Spinners that flank the cell to open it.
Now, head back to the room where the Monkeys have been congregating.
-----------------------------------------
The Forest Temple - Monkey Counting Room
With all eight Monkeys rescued, they will now form a chain which will carry you 
to the Boss Door.  After they have formed their chain, jump out and grab onto 
them, and release at the end of their arc to land on the north end of the room.
Run to the end of the hall and go through the Big-Key Locked Boss Door.
--------B-O-S-S---------
Twilit Parasite DIABABA
New Upgrade: Heart Container x1
New Quest Item: Fused Shadow
The first phase of this boss fight is incredibly easy.  Simply Lock onto the 
Spider Bombs which appear near Diababa, then Lock onto one of Diaba's "heads" 
(although, as you'll soon discover, they're actually arms).  Hold down L to 
raise your shield, blocking their lunging attacks.  After you have force-fed 
Diababa two Spider Bombs, the creature's real head will appear.
At this point, the fight really begins.  You can't really do much in this part 
of the fight to damage Diababa, at least not yet.  Target Diababa's head, and 
watch out for the slime it will try to spit at you (rapidly side-step or side-
jump right to avoid it).  After a short while, the Baboon will return.
Once the Baboon does arrive, he'll begin flying to the left and right side of 
the room on a zip-line, carrying a Spider Bomb.  This is more or less the same 
as the first phase of Diababa; use the Gale Boomerang to lock onto the Spider 
Bomb, and then lock onto Diababa's head (ignore the arms).  A successful 
explosion will stun Diababa momentarily, bringing his "eye" down to striking 
distance.  L-Target the eye, open with a Jump Attack, and proceed to use rapid 
sword strikes.  Repeat until Diababa is dust.
Here's a handy tip I've discovered while fighting Diababa: even though you can 
only block while L-Targeted, it's still a good idea to not L-Target and just 
rely on your rolling ability to avoid Diababa's attacks.  L-Targeting tends to 
intefere with the Gale Boomerang in really inconvenient ways.
When Diababa is defeated, you'll get the item which was Midna's sole reason for 
accompanying you: a fragment of Fused Shadow, one of three.  Midna will be 
typically vague about exactly what the Fused Shadows do, but let's just say it 
will be significant at a later point in the game.  Take the Heart Container 
that Diababa has left behind, then enter the Portal that Midna has thoughtfully 
made for you.



      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----                        
      -----zz----------zz-----               Eldin Province, First Visit
      ----zzzz--------zzzz----                         [0308]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
Status Report -
  Heart Pieces: 03/45
  Golden Bugs : 00/24
  Poe Souls   : 00/60
  Abilities   : 01/07
New Things This Chapter -
  Heart Pieces: 03
  Golden Bugs : 06
  Poe Souls   : 00
  Abilities   : 01
------------------------------------
Faron Province - Faron Woods: South
You'll automatically return to the Faron Light Spirit after finishing the 
Forest Temple.  Of course, Midna lied about you being able to find Ilia and 
Colin by going there.  Not that you should be surprised at this point.  Faron 
will insist that you go to Eldin Province to the east, where the third Light 
Spirit lives.
Head for Coro's Lantern Shop, and head north from there.  Pass through the 
north gate to enter Hyrule Field.
------------------------------
Faron Province - Hyrule Field
New Quest Items: Male Beetle, Female Beetle [GB01] [GB02]
New Upgrade: Piece of Heart x1 [PH04]
Head north, defeating a pair of Moblins.  Past them, you'll be given a brief 
introduction to Hyrule Field.  Zelda veterans will have fond memories of this 
place being a complete waste of time in Ocarina of Time.  Whether it gets the 
same treatment here, you'll just have to wait and see.
A little ways north from where you enter, you'll spot some Horse Grass.  Don't 
get any bright ideas; Epona is still MIA.  You're going to have to on-foot it 
for just a little while longer.
Start heading north, following the dirt path.  After a short ways of running 
along the path, you can look to the left to see a sharp cliff.  At the bottom 
of this cliff, there is a tree, which has an odd golden glow on it.  This is 
actually one of the game's hidden Golden Bugs.  Drop down to the Bug, and roll 
into the tree to get it's attention.  It will now begin floating around.  Watch 
it's shadow on the ground, and catch it by standing in it's shadow and pressing 
the Capture button when it floats low.
You'll be able to cash these Bugs in later for some Rupees, as well as for 
Wallet upgrades (your current wallet of 300 maximum rupees is rather lacking).  
Bug in hand, climb back up to the dirt path, and keep following it north.  It 
will eventually split off to the east.  A tree sits in between the north and 
east splits on the path.  Look in it's branches to spot a Piece of Heart.  Lock 
onto it with the Gale Boomerang to claim it.  Now, start following the path 
east towards Eldin Province.
After you run along the road a short ways, the Postman (who for some reason 
carries a Samurai banner) will appear.  He'll warn you about a black wall 
(twilight) which has appeared in Eldin Province.  He'll then give you a piece 
of mail.  Read it if you like (it's contents are essentially obvious and 
irrelevant), then keep going east along the road.
If you look to the left, you'll see another road that splits off to the north, 
leading along the eastern shore of a small pond.  Follow this road a short 
ways, watching out for flying enemies who may waylay you (use the Gale 
Boomerang followed by a Jump Attack to defeat them).  Watch the cliff to the 
east of the pond; on one of the northern trees of the cliff, you'll see a faint 
gold sparkle which indicates the presence of another Golden Bug.  Once you've 
spotted it (it's easier to see at night), move around to the north side of the 
tree, lock onto the Bug with the Gale Boomerang, and pull it towards you.  
Capture it the same way you caught the Male Beetle.
Two bugs of twenty-four now captured, head back south to where you first 
detoured off the east road.  Keep following the road east, where you will 
eventually hit a wall of Twilight.  Run up to the wall, and Midna will help you 
enter.
----------------------------------------------
Eldin Province - Hyrule Field: Kakariko Gorge
You're now back as Wolf Link for the next few hours, so get used to his 
controls.  Be especially wary to remember that Wolf Link can't block the way 
Hylian Link can.  Head north along the road, and you'll come across the Wooden 
Sword that you gave to Talo.  Run up to it, and Sniff it.  You'll now have 
gained another of Wolf Link's; you can memorize the scent of a certain person, 
and follow that scent wherever it goes as a visible gas cloud while your Senses 
are activated.
Toggle your Senses on and off occasionally while you follow the scent; this 
will keep you from getting surprised by enemies.  Follow the scent far enough, 
and then you'll encounter three more Shadow Beings.  You know the drill by now; 
defeat one of them with your Jump Attack, while killing the remaining two with 
the Charge Attack.
When the Shadow Beings are defeated, Midna will notice that the bridge is gone.
Remember the Bridge that you found near the Forest Temple which looked like it 
had no business being there?  You get the idea by now, I trust.  Midna will now 
teach you how to Warp.  Select the N. Faron Woods warp point.
-----------------------------
Faron Province - Faron Woods
You'll appear right next to the missing bridge.  Run over to it (if you can't 
see it, then I demand that you submit yourself to an eye exam immediately), and 
talk to Midna while standing near it.  Tell her to Warp the bridge to the 
Kakariko Gorge warp point (you'll first have to zoom in on the Eldin Province 
portion of the map).  You'll immediately follow suit.
----------------------------------------------
Eldin Province - Hyrule Field: Kakariko Gorge
With the bridge back in place, you can continue following Talo's scent east and 
slightly north.  You'll run right up to the gates of Kakariko Village (watch 
out for Twilight Moblins on the way).  Unfortunately, the Gates are closed.  
Look on the right side of the gate, and you'll spot an obvious point where you 
can dig inside.  Do so, defeating another pair of Twilit Moblins on the other 
side.
Keep following Talo's scent east, remembering to toggle your Senses on and off 
to keep enemies from ambushing you.  You'll eventually pass into Kakariko 
Village.
----------------------------------
Eldin Province - Kakariko Village
More Twilight Beings await you here; defeat them (which will also create a new 
Warp Point, by the way), and the Light Spirit Eldin will awake.  Run over to 
him and speak with him; like Faron, his Light Essences have been stolen by evil 
insects.  It's so good to know that you can have the powers of a god, but be 
susceptible to insects.  Eldin will give you another Vessel of Light, just like 
the one you got from Faron.  Also just like before, there are sixteen insects 
to be tracked down and killed.  Most of them are hidden in Kakariko Village, 
but a small number have also been inconveniently stashed away on Death 
Mountain.
Once you're done speaking with Eldin, you can activate your Senses to renew the 
hunt for Talo.  You'll see the Scent leading straight into the building closest 
to Eldin's Spring.  If you listen at the window, you'll get a vague idea of how 
Talo and the other children are doing.
Head around to the north side of the building that Talo is in.  There is a dead 
tree here, which you can Midna Jump onto.  After a three-step Midna Jump, 
you'll arrive on the roof of the building.  Stand on the wreckage in the center 
of the roof, and you'll fall through into the building itself.
--------------------------------------------------
Eldin Province - Kakariko Village: Renado's House
Activate your Senses as you land, and a cutscene will show the Spirit versions 
of Talo, his friends, and the couple who are protecting them (they can't see 
you, as you're invisible while in the Twilight Realm).
Even though Renaldo makes it quite clear in the cutscene that he would rather 
not have the cellar be opened, that's j